Experimental games
During my studies at Uppsala University Campus Gotland, I attended a game design course called Experimental Games. In this course, I, and a team of two other students, developed four experimental games. All of them had different restrictions, requirements and themes. They were all developed on a very tight schedule, allowing only between three to six work days at most.
Timesink
Aside from programming, I also spent a lot of time on the visuals for this one.
I do enjoy graphics and 3D modeling, so I sat down and made all of the models
that you see in the game, as well as the particle effects.
Softwares used: Unity, 3DS Max, Substance Painter, Photoshop, Visual Studio.
Team members | |
Kentaro Hayashida | programming, 3D graphics, VFX |
Benjamin Harbakk | graphics, VFX |
Carl Hvarfvenius Blomgren | level design, concept art |
Flush
The restrictions for this game are inspired by the classic Game & Watch series
of handheld games. Like the handheld devices, we were restricted in how we can
display and animate sprites. Any sprite occupies a defined area on the screen,
can not move, and can not overlap with another sprite. The only way to animate
is to toggle the sprites on and off, in a stop motion fashion.
The objective in the game is to manage a leak in a water facility. Pressing
the buttons on the left opens the corresponding doors. This allows the water to flow,
but be careful not to allow it to reach the staff!
Team members | |
Kentaro Hayashida | programming |
Benjamin Harbakk | graphics |
Carl Hvarfvenius Blomgren | graphics |
Grief
This game tells the story of a kid who experiences a loss in the family. The kid is trying to get attention, but is neglected by the adults. As time goes, the kid gets less enthusiastic, which shows by the lack of energy.
Team members | |
Kentaro Hayashida | programming |
Benjamin Harbakk | graphics, programming |
Carl Hvarfvenius Blomgren | level design |
Workers Please
You are working as a manager in a repairshop. Your job is to assign
work to the employees, but you can only afford three positions a day. The
employees have different skills and personalities. You must evaluate them
and put together the best team for the job.
All information is hidden. This is a small game that requires logical and
social thinking.
Team members | |
Kentaro Hayashida | programming |
Benjamin Harbakk | graphics |
Carl Hvarfvenius Blomgren | graphics |