Ludum Detector
Researchers at Uppsala University needed a test environment for their causality research, and decided to go with a game. The game was developed by me and one other programmer, during two months of half-time employment.
Team members | |
Kentaro Hayashida | programming, 3D graphics, 2D graphics, VFX |
Jan Plähn | programming, VFX, SFX |
Elias Faltin | SFX, music, 2D graphics |
My responsibility as a programmer was mainly with gameplay; creating the game modes, game logic and the flow of events. In addition, I was also responsible for graphics – I made all of the 3D models and environment art, and most of the visual effects (except for the animated shaders).
The Ludum suite can be divided into two products; the editor and the game. The editor is a custom interface built on top of the Unity editor, where researchers easily can build game sequences, with loads of different parameters to choose from. The game itself is built based on these parameters, with the flexibility to be tested in the research lab, or sent out to participants for remote testing.