ReLeap
I jumped in mid-production on ReLeap. The game had been showcased as an arcade game at Gotland Game Conference in 2018, where it earned the "Woke" award. The team planned to continue development and apply for the alt.ctrl.GDC section of the Game Developers Conference (GDC) in San Francisco. I was asked to give a helping hand with further development of the arcade version, as well as porting it to mobile.
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Team members | |
Kentaro Hayashida | programming |
Wiktor Ravndal | programming |
Benjamin Harbakk | graphics, VFX |
Linda Khamphoukeo | graphics |
Isaac Olander | graphics, animation |
Léo Smith | project management, music, SFX |
Vidar Grönros | project management, hardware |


The game was accepted to GDC, where we arrived with a more polished game, a completely rebuilt arcade booth and a mobile version of the game. GDC was an amazing experience. We met a good amount of interesting developers, and the visitors seemed to enjoy the game very much. So much that by the end of the weekend, the booth was barely holding itself together.





