Provincia

Set in a post-apocalyptic version of Italy, where a world-wide nuclear war has left the earth covered in a thick poisonous fog. The player takes flight as a fearless mercenary pilot venturing between the colonized mountain tops, far above the deadly smog, in search for adventure and fortune.

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Ludum Detector

Ludum Detector is developed for, and in cooperation, with researchers at Uppsala University. It is a highly cusomizable platform that allows researchers to build test sequences for causality research.

ReLeap

ReLeap is an arcade game about anticipation and release. It is played in a custom built booth that further amplifies those feelings. The player navigates the level by pulling and pushing on a handlebar to charge and jump, while using their feet to slide.

In 2019, the game was showcased at GDC in San Francisco, on the alt.ctrl.GDC showfloor, accompanied by a mobile version.

Exhibited at
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Timesink

This game was developed by a team of three, in merely a week. This is the final game in a series of experimental games, all designed with different themes and restrictions in mind. Timesink is a game that is inspired by the song with the same name, by the composer Lorn. The game utilizes different parts of the song to set the mood for the different effects that the weapon can project.

See all experimental games

Paint Your Way

Using non-conventional input, Paint Your Way lets up to four players paint their race tracks and then race on them, by converting the movement from physical paint rollers into the game.

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Fake News

A couch cooperative game, originally made during a game jam, and later polished. You and your friends are producing fake news at a news channel. Clickbait headlines are rolling in, while you do your best to create the scenery and go live, trying to get as many views as possible.

Navisy: Creatures of the Deep

This is the first proper game that I was part of developing. The theme for the project was to make a shoot 'em up game with a boss ending. The game takes a different approach to the classic genre, by allowing unrestricted movement with dynamic storytelling.

Miscellaneous

AI simulation

There's something entertaining about watching simple creatures do their chores, whether it be an ant farm or digital sheep in a virtual pasture. In one of these simulations you have sheep grazing the fields while avoiding becoming prey to the wolves. In the other, you have a robot on an unexplored planet, collecting light orbs for a space ship. These simulations make use of pathfinding with A*, and behaviors with state machines.

Lunar lander

The classic Lunar Lander. It is made entirely with mathematical calculations for physics and collision, and matrix transformations for movement and rotation.

Web development

The website you're currently looking at is entirely made by me. I've developed plenty of websites and applications. See one of my other websites, made for a gaming community.

Below is a design mockup for a plaform in development.